Tome of Magic (Advanced Dungeon & Dragons: Accessory Rulebook)

Tome of Magic Advanced Dungeon Dragons Accessory Rulebook Take your spellcasters to limits they have never reached before With over two hundred new spells and magical items the Tome of Magic stretches the horizons of every wizard and priest in the ADD nd E

  • Title: Tome of Magic (Advanced Dungeon & Dragons: Accessory Rulebook)
  • Author: David Zeb Cook Nigel Findley Anthony Herring Christopher Kubasik Carl Sargent Rick Swan
  • ISBN: 9781560761075
  • Page: 442
  • Format: Hardcover
  • Take your spellcasters to limits they have never reached before With over two hundred new spells and magical items, the Tome of Magic stretches the horizons of every wizard and priest in the ADD 2nd Edition game.In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools For priests, whole newTake your spellcasters to limits they have never reached before With over two hundred new spells and magical items, the Tome of Magic stretches the horizons of every wizard and priest in the ADD 2nd Edition game.In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools For priests, whole new spheres have been discovered spheres of chaos, law, numbers, thought, time, war, and wards and powerful new quest spells lie waiting to be tapped.All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and staff of the elements Tome of Magic is an invaluable expansion for all the spellcasting classes.

    One thought on “Tome of Magic (Advanced Dungeon & Dragons: Accessory Rulebook)”

    1. A most important part of our Dungeons and Dragons journey. This book of extra spells not only taught us that we could make our own spells, but that we could invent new rules.Plus the spells and magical item in there were pretty sweet. An important 2nd edition book.

    2. Once you've built you character you'll still want to expand on that character. Here you'll find more spells and ideas that you can use to do just that. I like 2nd edition D&D and as a DM I'm willing to work with the players as they add dimensions to their characters as long as it's within the bounds of the story and game being played. While this may not be the most helpful, if you're really into a magical character you'll want all the depth you can get.

    3. A great resource if you're looking for more options for magic in your game. Wizards get additional options of playing elementalists and wild mage, plus lots of new spells. Clerics get new spells too, but they also get new spheres as well as a new special category of quest spells (although as players, they shouldn't be using them anyway). There are also a lot of interesting new magic items.

    4. This book is worth getting for the introduction of wild mages and wild magic alone. It also expands the spells of both wizards and priests. As well it gives you more magical items to play with. A lovely little expansion worth the price.

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