Gamestorming

Gamestorming Viele erfolgreiche Unternehmen zeichnen sich durch gro e Innovationsfreudigkeit und Kreativit t aus Doch wie gelingt ihnen das Wie entstehen berhaupt innovative Ideen Wie l st man sich von alten Muste

  • Title: Gamestorming
  • Author: DaveGray Elke Nitz
  • ISBN: null
  • Page: 339
  • Format: Kindle Edition
  • Viele erfolgreiche Unternehmen zeichnen sich durch gro e Innovationsfreudigkeit und Kreativit t aus Doch wie gelingt ihnen das Wie entstehen berhaupt innovative Ideen Wie l st man sich von alten Mustern, um wirklich Neues zu entwickeln Gamestorming hat Antworten auf diese Fragen und beweist, dass man nicht hexen muss, um kreativ zu sein sondern spielen Die AutorenViele erfolgreiche Unternehmen zeichnen sich durch gro e Innovationsfreudigkeit und Kreativit t aus Doch wie gelingt ihnen das Wie entstehen berhaupt innovative Ideen Wie l st man sich von alten Mustern, um wirklich Neues zu entwickeln Gamestorming hat Antworten auf diese Fragen und beweist, dass man nicht hexen muss, um kreativ zu sein sondern spielen Die Autoren haben 80 Spiele zusammengetragen, mit denen Sie und Ihr Team es schaffen, Denkblockaden zu berwinden, besser zu kommunizieren und zu neuen Erkenntnissen zu gelangen.Aus dem Inhalt Konflikte berwinden und das Engagement der Mitarbeiter steigernZusammenarbeit und Kommunikation optimierenDas Verst ndnis von Kunden und User Experience verbessernBessere Ideen entwickeln und das schneller als je zuvorMeetings verk rzen und produktiver gestaltenKomplexe Systeme und Dynamiken erkundenDie Wurzel eines Problems erkennen und einen Weg zur L sung finden

    One thought on “Gamestorming”

    1. "A great plan can't guarantee a great outcome, but it will help lay down the fundamentals from which you can adapt". This quote from the book relating to the "7Ps Framework" applies to the entire book. Try and apply these "games" verbatim and it'll probably feel contrived with too much focus on process and not enough on the outcome. Keep that in mind while you read this book otherwise you'll go through it thinking "I can't play this game with my co-workers, they'll laugh at me!". In fact it's pr [...]

    2. THE GOODHas a laundry list of useful brainstorming patternsE BADBook lacks real life examples of when things have worked, have not worked. Lacks any evidence that this work any better than anything else. Difficult to read as it's very dry. Definitely feels like some sections were added as fillersCOMMENDATIONTreat as reference for the patterns.

    3. Gamestorming is disappointing. In its current version, it reads like management porn, not the Jesus meet Bible thought-provoking game changer it sets out to be. Chapters 1 and 2 are fair, but could go deeper into the theory and science behind games; for example, what makes games work? why does the propensity or instinct to play games seem so universal across races and cultures? what are essential 'game structures' and how can these be applied to the sorts of work scenarios that the authors, Dave [...]

    4. I really like the concept of this book, but after the introduction it is just a whole bunch of game ideas. And to be honest, many of the "games" are traditional business school exercises, couched in the term "game". To that end, I am somewhat disappointed so farI finally finished the book, and while I still agree that many of the games are just the same thing, done differently, I believe the authors have done a great job at cataloging many different options for helping individuals, teams, and co [...]

    5. I was a little cynical about a book with this many 'games' in it, and I don't know many people who would be brave enough to pitch a SWOT analysis as a game but, despite that, I have plenty of dog eared pages with activities I'll definitely be trying in the future. A great resource for anyone who regularly facilitates workshops (or who should be!)

    6. If you facilitate workshops & meetings you should read this book. While the compilation of techniques is great, the biggest take away for me on a second reading is the framework and pattern-library-ish approach to that compilation. I'm certainly going to be re-thinking some of the work that I do in that context. Recommended.

    7. Gamestorming is a book about a problem you didn't know you had and a solution that you've unknowingly used since childhood.When problems have a clear start point and end point, the steps between A and B are very clear. If you need to get groceries, a check of the pantry, writing a list and a trip to the market gets you to your end goal.But, what if the end goal isn't clear? What if there are a range of possibilities? We face these sorts of problems every day and often try to use the same A to B [...]

    8. My original impression (before I've actually started reading) was - wow, what a great idea - a book about visual communication & ideation, how cool is that? Now I have the answer - far less cool than it could have been. Sadly, the 'games' presented in this book are extremely simple & obvious. Just to illustrate this - the most advance of them is the SWOT analysis. Yessss. In other words - a smart individual with a basic ability of abstract / model thinking (like an engineer) won't benef [...]

    9. This is a terrific book for ideas and techniques for running innovation sessions. I've competed in games like this my whole life, and know from years of coaching and mentoring how useful games can be as a way to structure problems, think about solutions and get people directed. This book has a few short chapters on the meta-strcuture of games and challenges, and theok to skim to see how your own many, many actual games, with details on when to use them and how. Even if you don't do these kinds o [...]

    10. Gamestorming is an incredibly useful resource. But the instructions and timing of the games need some adjustment in practise. Like any resource, use the bits that work for you and adapt. We used to run a fortnightly collaboration club at work where we tried out a game and reflected on how and when it would be most useful.

    11. I am giving this book a tentative rating. Although I have only just begun it, it rather reminds me of a self-help book, chocked full of trite and obvious advice. There is however, a large section detailing actual games, and it could be that I will find something that could spark me. Although I am deferring judgment until I have at least given this portion of the book a chance to redeem its whole, I remain uninspired and dubious. This is not to say that some might not find the concepts portrayed [...]

    12. The book starts with a short but great opening about gamestorming and how it is a method for exploration and discovery of unpredictable, breakthrough ideas. The authors give us some pretty inspirational foundational aspects of gamestorming and its importance in the "age of discovery".The remaining vast majority of the book is a list of games that teams can play to generate, categorize and prioritize new ideas. Some games are interesting but too many are similar to each others. It would have been [...]

    13. Nice, well-written book with lots of interesting content.The book presents a series of "games" that can be done to solve certain issues, such as prioritizing tasks, getting input and feedback from groups, starting or closing discussions, brainstorming and many more.Sadly, I found it far too "business-oriented" for me. I mostly work alone in a creative field (game development) and a lot of those felt like they were clearly designed for office workers or large groups. I felt it wasn't for "Innovat [...]

    14. It contained some interesting methods for brainstorming. I know it was called gamestorming, but almost all the techniques were ones that I have seen used during brainstorming events over the last several decades. Still, it was well written and I haven't seen this many brought together in one book. I do recommend it as a useful resource for anyone thinking about how to get their organization to brainstorm and work through new ideas, urgent issues, or ongoing problems.

    15. Good for planning offsitesA good reference for team brainstorming exercises, especially for offsites. The book begins with a description of what comprises a game. The remainder desttibes 50+ ideas for idea generation, visioning, and planning. The index is great for finding an activity and planning an agenda quickly.

    16. Good reference book, not so much a good readSome great ideas for meeting exercises. Really awkward to read as an e-book on my phone, but my paper copy is a great reference to take to meetings.

    17. Pretty great for a book with pictures! I really liked some of the ideas in this book, but felt that others weren't that helpful. Overall a very easy way to think about how to solve problems at the jerb.

    18. Sensaciones encontradas. No era lo que esperaba, unos primeros capítulos interesantes, y luego un compendio de dinámicas muy variopintas recogidas de varios sitios, bien para coger ideas

    19. This book is made for visual thinkers and design facilitators. A toolkit to help teams synthesize, align or create.

    20. Great book for finding different design exercises to do to unblock thinking. Really important if you run design sprints at your organization.

    21. Excelent bookA must-have for anyone who needs to get the most from a team. A full set of tools that can be integrated and adapted to a wide variety of situations.

    22. I hesitate to call the things in this book games. Literature on game design often includes the elements of feedback and voluntary participation in the definition of the term game, but participation in this book's "games" would likely be required, and not all of them incorporate a feedback loop. They also often lack other components sometimes included in the definition of game such as being closed systems, being winnable, and using abstraction. Despite these limitations, each activity has a clear [...]

    23. This is cross posted from my own blog and I received the book for free from O'Reilly in exchange for writing a review (no that didn't influence it)The authors design games to help educate and encourage innovation in the workplace and they've found that games really help people understand the concepts. The first section begins with defining what the different types of games are, what the benefits of the types are, and different traits needed within the different types of games. They then provide [...]

    24. Dave does deserve a lot of credit for compiling the possible management activities into a book, which can act as a ready reckoner for some meeting. While I bought the Kindle edition, but I feel this should be bought as a hard copy and kept in the office for referencing. What I liked was the logical sequencing of the events (with particular focus on opening an closing), the clarity with which the acitivities were laid out and the checkpoints to decide whether the particular event is suited for a [...]

    25. I have a philosophical difference with the core premise of this book, that group creative thinking can and should be enhanced through rigid mechanistic game-playing. While the subject itself is approached with clarity and consistency, I can't do anything but subjectively abhor the book as a whole.Gamestorming is a collection of team building and group creativity inspiring practices, each tailored around a similarity to some form of game. The purpose of these games are to help with the flow betwe [...]

    26. First off, this is a fine book. It covers several theories and practices of getting teams together and having them hash out creative problems. The first 1/3 of the book covers the theories, some history, and the skill sets necesary to understand and implement these tools.The remainder of the book is a list of "games" with thoughtful, but brief, outlines concerning use, rules and goals. Really these are some great ideas but I found most of them to be too "touchy feeling" for the engineering indus [...]

    27. This book is a really great resource to have on your bookshelf. It describes a series of different facilitation techniques/exercises or 'games' that can be used in a range of different organisational settings. While I was familiar with many of the games (or some variant of the games) but it is great to have them described in a single book. It was enjoyable to read the book cover-to-cover, but it's more of a reference book that you'd keep on your self and refer to when facilitating meetings/works [...]

    28. This book deals with how to use the principles of gamification in a business setting. The exercises in Gamestorming can inject some fun into the dry and stressful business of well, business.Reading through the list of games feels similar to reading a list of project management and facilitation tools (RACI chart, Stakeholder Analysis, Mood Board, Value Mapping) because really, that's exactly what they are. But the authors re-frame these tools into a set of rules and procedures that feels less li [...]

    29. This book is perfect for managers, project leads, and others who are looking for creative ways to solve problems in teams. I had to put together an offsite for my team recently, and this book saved the. I am a very visual learner (and teacher) so the concept of gamestorming is perfect for me. Instead of the typical team-building games, tired old icebreakers, and abstract activities designed to get people thinking outside-of-the-box, this approach applies principles of gaming to solve real proble [...]

    30. I always love lists.Lists about music, about wine, end of year books and now the book GamestormingIt contains 87 games, to be applied in a professional context.Consider the approach only if you believe that business -just as life - is a game. It contains approaches for wicked problems (although a fool with a tool is still a fool).If you only believe in induction and deduction, or are into (power) politics do not consider applying the approach. For anyone else, an obligatory purchase one of the r [...]

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