The Design of Everyday Things, Revised and Expanded Edition

The Design of Everyday Things Revised and Expanded Edition Anyone who designs anything to be used by humans from physical objects to computer programs to conceptual tools must read this book and it is an equally tremendous read for anyone who has to use anyt

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  • Title: The Design of Everyday Things, Revised and Expanded Edition
  • Author: Donald A. Norman
  • ISBN: null
  • Page: 470
  • Format: Paperback
  • Anyone who designs anything to be used by humans from physical objects to computer programs to conceptual tools must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design anAnyone who designs anything to be used by humans from physical objects to computer programs to conceptual tools must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed.B W photographs and illustrations throughout.

    One thought on “The Design of Everyday Things, Revised and Expanded Edition”

    1. After reading this you will never look at any man-made object the same. You will question everything from doors to tea kettles to the most sophisticated computer program. The next time you fumble with an answering machine, web page, or light switch you will think back to the lessons from this book. It is almost liberating once you can see beyond the design of everyday things.I highly recommend this book for anyone. You absolutely must read it if you will ever be in a position to create something [...]

    2. For a book that a lot of people rave about as being a 'bible of usability', I have to say it was one of the worst written and designed books I have ever been unfortunate enough to read.

    3. This took me FOREVER to read - but it isn't the book's fault. It was me just picking it up at odd moments & it giving me a lot to think about each time. I don't design every day things, so had absolutely no need to read this book, but found it extremely interesting.If you have any part in designing anything, you MUST read this book. Norman points out the obvious - things I took for granted - & made me think about them in an entirely new light. He breaks down the simplest devices into the [...]

    4. Jeff Garzik gave me a copy of this back when he was building the Linux network stack in Home Park; I'd seen it praised by a few other people by that time as well (via the GT newsgroups, most likely). I was underwhelmed -- there were a few good case analyses (the oven UI I recall being particularly effective), but very little usable, general principles came out of the read. I went back in 2006, thinking I'd perhaps missed something, but didn't find much more. then again, i'm probably not the targ [...]

    5. Couldn't get in to it. Maybe I'll try again at a different time. On a side note, I found it odd that a book about user-centered design had line-broken right-justified headings and baffling use of italics.

    6. Have you ever stood in front of a door, or a microwave, absolutely flummoxed, because the damned thing gave you no clue whatsoever how to open it. If so (even, I venture to think, if not), you will enjoy this book. In clear, coruscating prose he exposes the miserable flaws in the design of everyday objects which conspire to make our lives less convenient, more miserable, and sometimes more dangerous.The book is not just an exposé of the appalling laziness and hostility to consumers that is comm [...]

    7. This book is more for knowledge than for enjoyment. The writing is rather dry and textbook-like with many abstract/theoretical concepts and ideas. I feel like taking a short course in design, which is still quite helpful. Nevertheless, I was expecting more of "smart" designs, more fun and strange and inspiring stories, but Norman isn't there to entertain but to educate and so there are examples mostly to illustrate concepts and processes. Naturally I was a bit disappointed, but still in general [...]

    8. Excellent piece of non-fiction. This book is a prescribed textbook for a course on computer interface design that I'm doing. Once I really started reading it, I almost couldn't put it down - it was so interesting that it almost read like fiction - none of the dry dust usually found in conventional textbooks. Very well and humorously presented, and a must for engineers, designers, manufacturers and inventors everywhere!

    9. Too general to be valuable. Too many sentences like this: "Each discipline has a different perspective of the relative importance of the many factors that make up a product."

    10. I think there is really only one gif to sum this book up properly:This book, although the examples are dated (as listed in nearly every review), is quite fabulous. The original title was actually "The Psychology of Everyday Things" which was less friendly to the average person, but quite accurate. Like I said in a previous update, I feel like this book should be required reading for any type of designer, but somehow I had missed it until now. Great detail about design methodologies, constraints, [...]

    11. Sensible thinking, but does come across at times like an 80s observational comedy routine about motion sensitive taps.

    12. The Design of Everyday Things (DOET) is the story of doors, faucets and keyboards. It's the tale of rangetops and refrigerators. Donald Norman beckons the reader to look at the common objects they deal with every day in new and methodical ways. And he offers up this central question; what makes an object well-designed as opposed to poorly-designed?And on the question of design DOET, itself an everyday object, rates poorly. Norman's discussion of individual items proves inconsistent and rarely sy [...]

    13. I got this as an audiobook, based on the fact that it falls within my usual taste for non fiction and because it's been referred to by many other books. In many ways, this is a classic book that inspired many people to think more seriously about design. At least, that's my impression, garnered from the unreasonably long introduction in which the author talks about how great and important his book is.Confession time: I didn't finish the book. I got down to about the last hour and ten minutes and [...]

    14. A classic for a reason. The examples are dated, but if you still remember rotary dial telephones (maybe over 30 years of age?) you'll be fine with them. Since Norman more or less predicts iPhones and iPads in this book, I'd love to read an update chapter from him in the next edition. The principles are still accurate and useful, and Norman makes a solid case for why my inability to get through doorways safely is actually the fault of the manufacturers. People using products are busy, they have t [...]

    15. DoeT isn't the world's best written book—Norman's style is too often kvetchy-casual, sounding more like a modern-day ranty blog post than a classic of academic design writing. But that is only one way in which this book is ahead of its time. The observations and recommendations regarding usable design here hold to extremely well 25 years later; even though Norman's examples concern ancient phone systems and slide projectors, it all translates perfectly well to virtual touchscreen UIs of today. [...]

    16. A splendid book that I finally got around to reading, The Design of Everyday Things walks us through exactly what the title promises. Norman explores phones, doors, car keys, VCRs, water faucets, and signage, looking for principles that show how these work well or poorly.Despite the author being a psychologist, the books is beautifully bereft of jargon. It reads like Asimov's nonfiction: accessible, brisk, pedagogically attuned, and often witty.One nice assumption: that the user (you) is usually [...]

    17. Orsù, imbranati di tutto il mondo rianimateviUna volta sfrondato dalla reiterazione sfiancante alla È facile smettere di fumare se sai come farlo il messaggio profetico emerge in tutta la sua evidenza.Non siamo noi ad essere cerebrolesi, ma è il progettista ad essere diversamente scadente. Detto questo, mi accingo a progettare una ciotola a sezioni basculanti con timer incorporato e pulsanti a idrogetto per il mio cane, in modo che anch’esso (si noti il lieve sadismo in crescendo che culmin [...]

    18. The main question in my mind after listening to this audiobook is easily enough answered: How old IS this book, anyhow? In the introduction the author talks about how the book isn't dated. Well, it was originally published in 1988. One of the pieces of technology most discussed is the videocassette recorder. The VCR. The computers being discussed are about a step beyond the ones that were capable of adding three numbers together using a bank of systems that would fill a room. Some of the book is [...]

    19. (5.0)Can't believe I hadn't read this before. There's a lot of wisdom in this book. I'd highly recommend for anyone pursuing a career in design, product, marketing, or tech, or anyone who just wants to build great products. Internalize these ideas and put them into practice and you will create better products that will impact people's lives.

    20. The book introduces basic psychological concepts from areas such as cognitive psychology and ties them into usability and design.Even though the book feels a bit outdated (they talk about rotary phones and old sewing machines), all the principles covered in the book still apply today.Even though the book was written with things in mind that most of us won't necessarily use anymore (such as the problem of threading a projector), the principles are still useful to know when designing modern-day th [...]

    21. I usually do not let books un-finished, but this one is mediocre, especially if you have some basic psychology concepts

    22. еееее, конецчто я могу сказать - не то чтобы книга бесполезная. нет, какие-то идеи из нее действительно фундаментальны и важны - что если пользователи постоянно совершают одну и ту же ошибку, это ошибка не пользователя, а дизайнера; что если обычное устройство, типа водопрово [...]

    23. A big part of what makes The Design of Everyday Things so enjoyable are the descriptions of flawed designs that Norman peppers throughout the book. These case studies serve to illustrate both how difficult it is to design something well, n how essential good design is to our lives. Norman draws on his own (often humorous) experiences with poorly designed objects, as well as anecdotes from colleagues n friends, n paints an all-too-familiar picture of design gone awry. If you’ve ever struggled t [...]

    24. This a required read for anyone who wants to design things for humans to use, but it was more like a textbook than I hoped when I picked it up. Lots of design vocabulary and lots of fairly common-sense principles. Don Norman is definitely one of the early design thinkers and this is where he talks about it all. Big takeaways: Signifiers and feedback are key in designing something. The user needs to be able to quickly understand what it can do (affordances) and get immediate and appropriate feedb [...]

    25. I'm just going to be real. This book was incredibly boring. I picked it up because I was told it was a classic of the field and would be useful to have in my reading repertoire. And truthfully, the only reason I gave it two stars instead of one is because of the impact this book has clearly had on the design field. I'm sure at the time of its original release, this book was light years ahead of others in the way that it thought about design. I can definitely see how its concepts have become a ma [...]

    26. This book is amazing. You'll never look at another door or faucet in the sameway.If you take anything from this book, it is these 7 principles of making a difficult design task an easy one.1. Use both knowledge in the world and knowledge in the head.2. Simplify the structure of tasks.3. Make things visible: bridge the gulfs of Execution and Evaluation.4. Get the mappings right.5. Exploit the power of constraints, both natural and artificial.6. Design for error.7. When all else fails, standardize [...]

    27. Καταπληκτικό. Ήθελα να διαβάσω ένα βιβλίο για product development, να με βοηθήσει να καταλάβω πως σχεδιάζεις κάτι που θα χρησιμοποιηθεί από άλλους ανθρώπους και ο Donald Norman ήταν φανταστικός δάσκαλος. Και επιτέλους έπρεπε κάποιος να τα πει για την παράνοια με τους νιπτήρες στις τουαλέ [...]

    28. There is not much you can learn from the book unless you are completely new to design. And even then you probably learn more just by searching for examples of poor vs. excellent design on the Internet and reading the commentary.

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